Wednesday 17 November 2010

WEEK 5

Week 5 Character design The wicked witch of the west is a good example of successful character design, she has all the right ingredients that create a good film villain. her clothes consisted of pure black, a stereotypical way to illustrate a bad/evil character but in this film the dark dull black brings a sense of horror when compared with the vibrant colours of the other characters and background along with the painted green face that makes her look slimy and to a curtain extent contrasts with the dark clothes, The witch has strong visual body language not to dissimilar to the body language of Nosferatu from the 1922 German expressionist horror film of the same name in the witch has a slightly crooked posture while being a lot different from how she was first illustrated in 1900 by W.W. Denslow which is less humane, less sinister, less seriously portrayed but more comical, the film version is subsequently more villainous and to this day is considered one of the greatest film villains ever as a result has laid the foundation for villains over the years


Story development

The 1939 film wizard of oz is was based of the novel the wonderful wizard of oz written by L. Frank Baum in 1900 and was directed by Victor Fleming. It was made in the early days of colour technology, so like most films in that era they capitalised on audience anticipation by having a vast amount of vibrant colours.
The film has a good story development and is a excellent usage of the three act structure Act 1 introduces us the main character Dorothy, family, friends and gives the a audience a incite of her way of life. The equilibrium is disturbed when the tornado sends Dorothy to oz from this point the we see the point from Dorothy’s perspective, as she’s in a new world so the viewer can relate more then when she was back home in a environment the character already knew. From oz she has encountered her first problem as she wants to go home and is forced into taking her journey
in act 3 Dorothy’s journey comes to an end she finds out how to get home and takes a valuable live experience from the journey she has just undergone in which she can take home with her, while the other characters realise that what the possessions they journeyed for they had all along and proved so on their travels. The film ends as Dorothy wakes up from, and realises that what just happened was just a dream.






referance




WEEK 4


Week 4
DRAWING
Drawing is one of the most important aspects of a successful RVJ. Drawings are the first step into realising an idea, Rough sketches are important they allow the artist to quickly note down ideas that may come into mind they don’t have to be good at an illustrative view point because they are simply for future reference much like written notes but from a visual viewpoint
the above is “a drawing from Leonardo's notebook and one of his first plans for the Last Supper painting.” it is a perfect example of how drawing in a sketchbook is used, when you compare this to finished painting we can see development and planning, full scale paintings like the last supper take allot of time and money so they would need to be fully sketched out before, the sketch isn’t meant to be a work of art, this would have been one of many sketches and manly designed and annotated purely for the artist and anyone working with the artist at the time. Drawing can also be a form of problem solving. From an illustrative point of view an artist will run into several visual problems, sketches like this can help resolve problems and help the artist create the best composition possible and the best ideas.
referances
http://www.leonardo-da-vinci-biography.com/images/leonardo-da-vinci-timeline.35.jpg
http://www.leonardo-da-vinci-biography.com/leonardo-da-vinci-timeline.html